5 Classroom Technologies Making Learning Easy and Fun
(StatePoint) New technologies being introduced into the classroom are making learning easy, fun, and engaging, and are transforming education in the following ways:
1. Virtual Reality. More educators are turning to VR to provide immersive experiences for students and bring the curriculum to life. Whether it’s to allow students to learn a subject more deeply or to take them places they have never been before, VR presents an opportunity to engage students in a new way.
2. Next-Generation Projectors. The latest projectors are providing educational solutions that offer teachers greater flexibility. For example, Casio Superior Series LampFree Projectors can be operated remotely through a smart device from anywhere in the classroom. Because up to 40 devices can be connected at one time and up to four devices can be displayed simultaneously, it’s both easy for teachers to project data and classwork, and for students to share presentations and findings.
3. Portable Keyboards. Learning to play piano just got easier and more versatile in classrooms nationwide, thanks to the latest in portable keyboards. The CT-X700 integrates 600 tones and 195 rhythms on one instrument. Displaying proper fingering and notation as one plays, the Step-Up lesson system supports students as they learn 100 built-in songs in the keyboard’s library. One can also make use of its class-compliant USB-MIDI port, smartphone shelf and tablet-ready music rest in order to explore the world of music available online.
4. Online Engagement. Whereas teachers once communicated with parents strictly through notes sent home in a child’s backpack and the annual parent-teacher conference, special custom online platforms now are offering schools and families a faster, more comprehensive way to connect and share such important information as field trip permission slips, school play details and more.
5. Math Software. Free all-in-one web-based mathematics software is helping students take a deep dive into mathematics concepts. For instance, with the “digital scratch paper” found in Casio’s ClassPad.net, students and teachers can draw geometry figures freehand and input calculations as they would on real scratch paper. Equally usable with keyboard, mouse and touchscreen-based platforms, this is one educational aid that students can use both in the classroom, and on-the go.